Not in My Dungeon is a game where you use some estimation skills and a lot of knowledge about arcs and force, and how weight can be a factor.
The game controls are simple: point and click. The trick is to use the right type of ball. There are three available: wood, steel and bouncy. It seems like it would be easy, but it's not. Sometimes you have to specifically use the bouncy ball to bounce off a wall before hitting the attacker. Sometimes you need the steel ball to move more than one attacker or a very heavy attacker.
And that's not all. There are different types of attackers as well. Some are general, you hit them and they fall over. Others are only visible for a short period of time, then they disappear for a few seconds. With these guys, timing is everything. It can get quite difficult when the platforms that the attackers are standing on are really close together. But it can be done with a little persistence and a lot of strategy! Trial and error also play a big role in this game as the levels repeat, although it is hard recreate the arc of a ball exactly.
This game is perfect for children who are being introduced to the idea of force and arc, as well as how weight affects distance. It is not so difficult that smaller children can play, nor is it so bland that adults wouldn't like it. It's definitely a game for everyone!